Zombie Combat Simulator

1.4.4

Features:
4.5/5 Votes: 81,663
Developer
Airblade Studio
Version
1.4.4
Updated
February 26, 2022
Requirements
4.4 and up
Size
57M
Get it on
Google Play

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An MOD APK document is a chronicle that generally contains the accompanying records and registries:

  • META-INF registry:
  • MANIFEST.MF: the Manifest document
  • The authentication of the application.
  • CERT.SF: The rundown of assets and a SHA-1 condensation of the comparing lines in the MANIFEST.MF document; for instance:
  • Signature-Version: 1.0
  • Made By: 1.0 (Android)
  • SHA1-Digest-Manifest: wxqnEAI0UA5nO5QJ8CGMwjkGGWE=
  • Name: Zombie Combat SimulatorMOD.APK
  • SHA1-Digest: eACjMjESj7Zkf0cBFTZd0nqWrt7w=
  • SHA1-Digest: DGEqylP8W0n0iV/ZzBx3MW0WGCA=
  • lib: the registry containing the incorporated code that is stage subordinate; the catalog is parted into more registries inside it:
  • armeabi-v7a: incorporated code for all ARMv7 or more based processors as it were
  • arm64-v8a: incorporated code for all ARMv8 arm64 or more based processors only
  • x86: incorporated code for x86 processors as it were
  • x86_64: incorporated code for x86-64 processors in particular
  • mips and armeabi are Deprecated since NDK r17
  • res: the registry containing assets not incorporated into resources.arsc (see underneath).
  • resources: a registry containing applications resources, which can be recovered by AssetManager.
  • MOddedfile.com: Zombie Combat Simulator extra Android show document, portraying the name, adaptation, access privileges, referred to library records for the application. This document might be in Android parallel XML that can be changed over into comprehensible plaintext XML with instruments like AXMLPrinter2, apktool, or Androguard.
  • classes.dex: The classes incorporated in the dex document design justifiable by the Dalvik virtual machine and by the Android Runtime.
  • resources.arsc: a document containing precompiled assets, for example, parallel XML for instance.

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Description

Features:

– Sandbox mode: In this mode, you can create units in any location and decide on their weapons, damage resistance, and HP. You can also modify the rules of the game, such as unit spawn system that can automatically spawn soldiers and zombies. As well as time limit, conditions of victory and defeat. In short, You can make the gameplay a significant change by modifying the rules. Of course, if you do not want to do it by yourself I also gave you some preset ways to play;

– Third Person Shooter: You can control a soldier by yourself;

– Multiplayer: Support online, LAN, and offline mode.

What's new

1.4.4
- Fixed an issue where the game will crash if there is no player-controlled unit in the scene.
1.4.3
- Fixed the network issue;
1.4.2
- Added hero system. Players are randomly drawn to become heroes with powerful weapon combinations, additional stat enhancements, and half the cooldown of grenades. Priority is drawn from the top 50% of players on the scoreboard.
- Two new sandbox options(Advanced Zombie AI and Hero Amount);
- Fixed a bug where sometimes players can't respawn in LAN mode;

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