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Welcome to Foo-Catch, a food catching/collecting game!!
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Ethereal Sword Productions LLC
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October 2, 2018
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Foo-Catch .Apk Mod Unlimited money Run File on android

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An MOD APK document is a chronicle that generally contains the accompanying records and registries:

  • META-INF registry:
  • MANIFEST.MF: the Manifest document
  • The authentication of the application.
  • CERT.SF: The rundown of assets and a SHA-1 condensation of the comparing lines in the MANIFEST.MF document; for instance:
  • Signature-Version: 1.0
  • Made By: 1.0 (Android)
  • SHA1-Digest-Manifest: wxqnEAI0UA5nO5QJ8CGMwjkGGWE=
  • Name: Foo-CatchMOD.APK
  • SHA1-Digest: eACjMjESj7Zkf0cBFTZd0nqWrt7w=
  • SHA1-Digest: DGEqylP8W0n0iV/ZzBx3MW0WGCA=
  • lib: the registry containing the incorporated code that is stage subordinate; the catalog is parted into more registries inside it:
  • armeabi-v7a: incorporated code for all ARMv7 or more based processors as it were
  • arm64-v8a: incorporated code for all ARMv8 arm64 or more based processors only
  • x86: incorporated code for x86 processors as it were
  • x86_64: incorporated code for x86-64 processors in particular
  • mips and armeabi are Deprecated since NDK r17
  • res: the registry containing assets not incorporated into resources.arsc (see underneath).
  • resources: a registry containing applications resources, which can be recovered by AssetManager.
  • Foo-Catch extra Android show document, portraying the name, adaptation, access privileges, referred to library records for the application. This document might be in Android parallel XML that can be changed over into comprehensible plaintext XML with instruments like AXMLPrinter2, apktool, or Androguard.
  • classes.dex: The classes incorporated in the dex document design justifiable by the Dalvik virtual machine and by the Android Runtime.
  • resources.arsc: a document containing precompiled assets, for example, parallel XML for instance.

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Welcome to Foo-Catch, a food catching/collecting game!!

In this brick breaker style game control the cart to catch the food collected during each level.
Rack up points by collecting required and non-required food as well as breaking environment blocks.
Each level completes once all the required food has been caught.
Includes 4 difficulties:
Casual – No lose condition, but missing a catch removes any trailing food and reduces the score
Normal – Missing a catch ends the level
Medium – Missing a catch or running over the collector with the cart ends the level
Hard – Missing a catch, running over the collector, or having the collector get hit by the front of a car/truck ends the level.

Scores are saved per difficulty.

What's new

Attempts to ensure at least one spawner is available on each level.


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